This (not being able to open a saved file with armature in it) happened a huge amount of times, actually so often that I had to go back to Blender 2.79 for working with armature even though I really didn't want to ) Even though I couldn't reproduce upper mentioned steps. I tried to redo this several times, didn't work! open the new saved file and blender crashes immediately.saved the file as makeMyArmature28.blend.changed something on the armature (as said, in my case I removed all the copy rotation constraints on both index fingers).opened the makeMyArmature.blend file from 2.79 in Blender 2.8.Steps I took regarding the attached blend files: Maybe it has to do with renaming bones, but I really cannot tell. I cannot say, as it seems to happen randomly. Module : C:\Program Files\Blender Foundation\Blender28\blender.exe//Įxact steps for others to reproduce the error Read file D:\Blender\makeMyArmature28.blend Read blend: D:\Blender\makeMyArmature28.blend Just ran "blender.exe -d" and got the following error: Trying to open the file in Blender 2.8 afterwards (via File menu (no matter what option ("recent files" or just "open")) makes Blender close immediately. I then opened the file in blender 2.8 (without ANY problems) and removed the rotation constraints from the index fingers and saved the file as makeMyArmature28.blend. makeMyArmature.blend was created in Blender 2.79. But after a certain time the saved files are like broken, or there's a bug in blender that crashes blender on opening the file. Normally the first few saved files when starting on the armature can be loaded without problem (if there's mesh around or not). Most of the time this started happening was when i renamed the bones (it really could be some other reason). blend file can cause Blender to crash/close immediately when trying to open the saved. But saving a project containing armature as. I am not sure what exactly causes this yet. January 2019)) (latest = the last couple of weeks, this always happened, I used several different 2.8 builds, always downloading the latest in hope that this has been fixed) Note how the automatic weighting seems to be WAY off.Operating system: Win 10 Pro Build V1803 Build 17134.472īroken: All latest Blender 2.8 versions (up to the one I just downloaded (06. Rotate the **right hand bone** in the armature in pose mode. **Exact steps for others to reproduce the error** Note how the automatic weighting seems to be WAY off.īroken: version: 2.80 (sub 54), branch: blender2.7, commit date: 12:26, hash: `cc73d59ad5` Rotate the right hand bone in the armature in pose mode. Parent the object "Circle" to the armature with automatic weights. I created them separately (obviously), but using the exact same steps to create each one from a fresh file. blend files created in their respective versions of Blender. I might be missing something, but I just don't see how.Įxact steps for others to reproduce the error The automatic weights generated by parenting an object to an armature with automatic weights seem to be way, WAY off compared to Blender 2.79. Graphics card: Mesa DRI Intel(R) HD Graphics 620 (Kaby Lake GT2) Intel Open Source Technology Center 4.5 (Core Profile) Mesa 18.2.8īroken: version: 2.80 (sub 54), branch: blender2.7, commit date: 12:26, hash: cc73d59ad5 Operating system: Linux-4.15.0-47-generic-x86_64-with-debian-buster-sid 64 Bits
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